Game director of a VR horror game "Reiko's Fragments" currently under development
Built in Unreal Engine, I'm in charge of creating all of the 3D assets which include Characters,Environments, and Animations
Work closely with all the programmers on the team to make my creative vision a reality
Give direction to the sound designers and composer on how the game should sound and feel
More Information can be found here at www.pixelcanvasstudios.com/
Game director of a VR horror game "Reiko's Fragments" currently under development
Built in Unreal Engine, I'm in charge of creating all of the 3D assets which include Characters,Environments, and Animations
Work closely with all the programmers on the team to make my creative vision a reality
Give direction to the sound designers and composer on how the game should sound and feel
Rendered photo-realistic Auto Show exhibit booths with Vray and introduced real-time rendering and animation using Unreal Engine 4
Responsible for standardizing all 3D assets, materials and render quality for the creative department
Produced Virtual Reality tours using theViewer to see the event space in full 360 degrees
- Rendered 3D environments of high-budget events such as award shows, museum anniversaries, political debate spin rooms, and other entertainment
- Held creative freedom over design that are client and manager approved for production
- Produced video fly-through and Virtual Reality tours for immersive client experiences
- Worked with the production team, carpenters, and painters to make the design a reality
- Rendered concepts for formal events, ranging from weddings to corporate parties, for clients such as TD Bank and Bloomberg Government
- Created fly-throughs, projection mapping, motion graphics, and 3D models of entertainment venues such as hotel ballrooms, auditoriums, and concert halls
- Modeled a large library of assets (furniture, stages and props) specific to the events
- Modeled/textured props, animated characters and props, and developed 3D UI assets for a large-scale children’s learning game “Puddingstone”
- Optimized the art assets to run on devices such as iPhone, iPad, and PC