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Joey Lee
Joey Lee
Game Director / Event Designer
Los Angeles, United States

Summary

Game director of a VR horror game "Reiko's Fragments" currently under development
Built in Unreal Engine, I'm in charge of creating all of the 3D assets which include Characters,Environments, and Animations
Work closely with all the programmers on the team to make my creative vision a reality
Give direction to the sound designers and composer on how the game should sound and feel
More Information can be found here at www.pixelcanvasstudios.com/​

Skills

Environment DesignRendering3D ModelingEnvironment ModelingLightingTexturingPhysically Based Rendering

Software proficiency

After Effects
After Effects
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Premiere
Premiere

Reel

Experience

  • Game Director / Co-founder at Pixel Canvas Studios
    Los Angeles, United States of America
    March 2018 - Present

    Game director of a VR horror game "Reiko's Fragments" currently under development

    Built in Unreal Engine, I'm in charge of creating all of the 3D assets which include Characters,Environments, and Animations

    Work closely with all the programmers on the team to make my creative vision a reality

    Give direction to the sound designers and composer on how the game should sound and feel

  • 3D Experience Designer at George P. Johnson
    Torrance, United States of America
    October 2017 - Present

    Rendered photo-realistic Auto Show exhibit booths with Vray and introduced real-time rendering and animation using Unreal Engine 4

    Responsible for standardizing all 3D assets, materials and render quality for the creative department

    Produced Virtual Reality tours using theViewer to see the event space in full 360 degrees

  • 3D Visual Designer at Design Foundry
    Washington DC, United States of America
    October 2015 - September 2017

    - Rendered 3D environments of high-budget events such as award shows, museum anniversaries, political debate spin rooms, and other entertainment

    - Held creative freedom over design that are client and manager approved for production

    - Produced video fly-through and Virtual Reality tours for immersive client experiences

    - Worked with the production team, carpenters, and painters to make the design a reality

  • 3D Artist at Revolution Events
    Baltimore, United States of America
    October 2012 - October 2015

    - Rendered concepts for formal events, ranging from weddings to corporate parties, for clients such as TD Bank and Bloomberg Government

    - Created fly-throughs, projection mapping, motion graphics, and 3D models of entertainment venues such as hotel ballrooms, auditoriums, and concert halls

    - Modeled a large library of assets (furniture, stages and props) specific to the events

  • 3D Artist at Bully Entertainment
    Baltimore, United States of America
    September 2011 - April 2012

    - Modeled/textured props, animated characters and props, and developed 3D UI assets for a large-scale children’s learning game “Puddingstone”

    - Optimized the art assets to run on devices such as iPhone, iPad, and PC